theotherbaldwin: (geeky)
System: West End Games' Men In Black RPG (d6 version)
DM: Shawn
XP: Base of 16 CP to start.

Agents M (Team Leader), D (Alien Liason), W, V (Scout, Wolf-like Alien), C (Demolitions, Raccon-Like alien), X (Sniper and Thrown Weapon Specialist, Vampire-Like alien), and Y are cleaning up from the last mission (investigating a UFO crashlanding site, then fighting off and capturing these monster that may be LIKE those ones in Critters but they're not Critters, because I don't wanna get sued ;) ) and head back the the minivan.. only to find the tired chewed up, spat out, and several bites taken out of the trunk. Just out over the horizon, speeding away were a few Crites (NOT CRITTERS) who where hijacking a refridgerated cab truck.

A quick phone cal to HQ (and a grumpier than usual Zed) has one cleanup crew, one helicopter to pick up the agents, and... the S.N.A.C. van (MiB's answer to the roach coach, filled with all sorts of advanced alien delicacies and kitchen tech that would make Alton Brown drool) witht he new, eager if nervous Agent G making his way with all due haste.

Agent G arrives in a spray of skidding S.N.A.C van, sand and leftover alien goo, then wins over his teammates by making them lots of delicious snacks (Agent G looks sorta like DomDeLouise dressed in black). The chopper arrives, carting the team to the drop point (along with the S.N.A.C> van which can become lightweight as an alluminum bike due to its Unobtanium construction). The cleanup crew takes along the live captured Crites for analyis at HQ.

The team arrives at the next mission point, no time to stop at HQ: the agents to escort an intergalactic Arquillian film star named Yaffit and his wife Irma to a Cajun shrimp restaurant that they enjoyed.

The ride there, Irma chattering all the way about the recent disappearance of Arquillian filmstars (like the crashed UFO, her love of Ding-Dums: The Chewy Chocolately Candy That's Fun To Eat, boring lines in customs, blah blah blah.... Finaly, she stops as the team arrives. Agent G tries parking a little further away and crosses his fingers, hoping those at S.N.A.C. were able to "place" him as an employee, but no luck.

Yaffit and Irma are escorted in-- Agent C hides in M's pocket since C is barely as big as one's hand. Agent V poses as a seeing eye dog for Agent D. X takes up a positin near the bar and Y covers the door until he's convinced there's not oging to be any trouble.

Food is ordered, delivered and eaten. Dessert comes around... as wells as about 16 indentically dressed men and women dressed in promotional DIng Dum attire, lobbing snack cakes at the short order cooks, who are tossing crayfish back. The Ding DUm fanatics keep chanting and groaning and shoving and pushing ands swarming.

A huge food/fight brawl ensues, with Agent G's braver personality coming out as he rips away his S.N.A.C. Cook's uniform to reveal a costome underneath-- Choas (yes, from Cannoball Run). He uses the table as a batting ram and knocks back a wave of fanatics while Agent X employs a Sticky Grenade to trap the humans in vicous goo.. also blovcking the exit. D'oh.

The remoianing fanatics face off against the other agents and one by one, are knoced or scard unconscious (Agent M's quick thinking wiht Agent C had her holding a Ding-Dum at gunpoint, making the fanatics freeze or faint in terror).

Agent Y headed out the entrance to see if there was a control source against the wishes on Agent M, and D was sent out to keep an eye on him, as the fisticuffs still raged on in the restaurant. ONce everyone was subdued, Y reported his heat vision was picking up a hot van-- either 3 large blobs or one large... something. The agents call in a cleanup crew, neuralize onlookers by attracing them to Agent M's, er, assets, and Agent C starts doing the Charleston for the waitstaff. Once attention is sufficiently drawn, one FLASH later and the situation is resolved.

The group works the logistics of carefully checking out the "hot" van and find out it's not trapped. It's also not manned, at least any more. Looks like someone split in a hurry. There were rows of monitors, some computer equipment and a video disc as well as a camcorder witha tape in it.

PLaying the disc showed an Orientation film (played live for the players on the laptop) for a some group called the Dharma Initiative, narrated by a scientist named Alvar Hanso about how his experiments were the key to saving mankind from Armageddon-- by changing the core values of a formula called the Valenzetti Equation.

The camcorder tape played another video (again, live for the players) about the Dharma Initiative failure, the launch of the "Karma IMperative" and something about refridgerated cargo...

As the agents ecorted the couple back to the drop point and sent off a blood sample from a human and one of the Ding-Dums, it seems like they'd have a hell of report for Zed when they got back.

In addiiton, each agent will get to feild test some new R&D weapons at the next mission. Yay!
theotherbaldwin: (geeky)
System: AD&D @nd Edition
Level: 5-8th
GM: Ryan
XP: 2,000


(Really crappas summary since the game was 2 weeks ago and I lost my flippin' notes).
The party ends up taking a walk through the woods. It gets real foggy, real fast. Even characters immune to fear feel uneasy. Then the mist clears-- that's good! But now everyone's in Ravenloft. That's bad. Ravenloft is icky and horrible, and the Lord tied to the land the party suddenly find themselves on is a big, nasty lich-fiend. He's so powerful that the cleric to the demigod can't turn undead at all, nor can the cleric to a major drwaven god and all, and even devout PCs are feeling only the barest connection to thier dieties.

A brief experiment by K'r'reck, the Thri-Kreen cleric reveals that light and sun-based magics are greatly diminished: her recently forged holy symbol relic's divine continual light penetrates mere inches into the gloom. Torchfire is similarly ineffective. Even a Sunray spell bareley lightens the path 50 feet ahead of hte party.

Party stumbles into an abandoned gypsy camp, meets creepy crone who wears a living cloak or undead ravens who basically has them over a barell once the entire party (minus one) cannot resist the allure of a Deck of Many Things (it pretty much turned out good for those that picked, with lots of XP and wishes enough to negate the bad things). Find some taliman shards that were taken from her, or never see home again.

So we venture through this old decrepit mansion, and are jumped by gravelings. Gravelers. Something with grave int he name. Imagine if zombies were ticked off, had really long claws, could blink and displace at will and there was something about shooting lightning bolt spells and this acid thing they were doing that was sapping the party of about an average of 10 HP per round, even with one of the clerics swinging a censer with holy incense. Many player characters fought and died and fought and died several times.

A few wishes and one divine intervention later (a new wrinkle introduced by the DMs with my thi-kreen cleric is that any divine intervention rolls that successfull raise a party member means the character cchanges-- grows antennea, etc.) and the Fire -bending matial arts came back none the worse for wear, except for some shiny new chitin!

So we all leave the room where we got jumped only to find us each individually reliving our worst nightmares-- kid of like the vision quest spel if vision meant "sucks to be you". We all make it through to come face to face with the lich-fiend who is whomping left and right. Two characters are trapped in a force cage, and blocking line of sight for the archer- well, he's blind, so more like line of heat. The fighters that are whomping on Mssr. Lichfiend are rather taken by surprise when he drop a death fog spell-- centered on himself. So the lich goes POOF and he's not really dead, since all liches have a spirit-gem thingy that they can retreat to. The party members that fell down, though, didn't have that luxury, and a few more wishes later, the party got the shards, went back to the crone, got a unique shard-related magic item each, and then got to leave ravenloft. Yay us!

(This was a lot more creepy and atmospheric than my slapdash recap might sound)


theotherbaldwin: (Default)

May 2009



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